Create markup

Markups can be added to the 3D Scene to highlight features or add work notes. Markup types include notes, arrows and polylines.

The markup control is a floating icon in the lower left of the 3D Scene.

Click the Markup icon to show the individual markup icons.

Selection mode

Click on an existing markup to have their properties panel appear, and edit properties that change the markup appearance.

Edit mode

Click the Markup icon to show individual markup icons, the shape and properties of the selected markup can now be changed.

Selected markups can be removed with the Delete key.

In this mode you can also add a Note markup to any selected item (Activity areas, Resources and so on) in the Scene by selecting the item > right-click > click the Note icon in radial menu.

Draw mode

Click one of the individual markup icons to enter draw mode, see steps below for markup creation.

Markup creation

Markups are organised by default under a markup Layer as displayed in the Markups tab. To create a markup in a specific layer, first create the layer then make it active. See Markups tab.

Markup Type Controls
Notes

Create Note markup

  1. Click the 'Create Note' icon to enable Draw mode (the icon fill changes to pale blue), the mouse cursor changes style and additional options appear.

    Enable Arrows - arrows will be drawn from anchor point (mouse click) to text box.

    Elevation - Elevation of the markup textbox.

    None - clamped to top.

    Absolute - coordinate height.

    Relative - to the topo surface.

  1. Click in the Scene to create a markup textbox centered on the lower vertex of the mouse pointer .

  2. Click the icon to toggle between Draw mode and Edit mode .

Edit markup properties

  1. Set the markup icon to Selection or Edit mode.

  2. Click on a markup textbox to select it (yellow outline).

  3. Adjust the markup Properties panel to the right of the Scene.

Edit markup location

  1. Set the markup to Edit mode.

  2. Hover over the black dot in the textbox. When it changes colour, click and drag to reposition the textbox.

  3. Hover over the arrow head black dot. When it changes to a red outline click and drag to reposition the pointer. To change the elevation of the pointer, edit the items Properties > Arrows > Z field value.

  1. Set the markup icon to Selection mode to exit edit mode.

Markup context menu

Use the Markup context menu to add arrows to, or remove arrows from, the textbox.

  1. Enter Edit mode and select the markup.

  1. Right-click to open the radial menu.

  2. Click the /arrow to add an arrow to the textbox

  3. Move the mouse to the new location and double-click to set the anchor point.

  4. When the new arrow is first drawn additional items appear in the radial context menu.

    • Remove Markup Arrow - removes the newly created arrow.

    • Centre Markup Note over Anchor point - Centres the markup note alignment position over the anchor point.

Arrows
  1. Create Arrow markup

    Click the Arrow icon to enable Draw mode. The icon fill changes to pale blue, and the mouse cursor changes style .

  2. Click to set the arrow start position, move the cursor and click again to set the next vertex, or double-click to terminate the arrow (set end point).

  3. In Draw mode the arrow tail appears as a dashed blue line.

  4. When in Selection mode the arrow is yellow.

Edit markup properties

  1. Enter selection mode.

  2. Adjust the markup properties in the Properties panel to the right of the Scene.

Edit markup location

  1. Set the Arrow markup icon to Edit mode (grey background).

  2. Click on a markup arrow to select it (yellow outline).

  3. Hover over the black dot at any arrow vertex; when it changes colour click and drag to edit its position.

  4. Double-click along the arrow to add or remove vertices.

Markup context menu

  1. Enter Draw mode.

  2. Right-click to open the radial menu.

  3. Click the red cross to exit from Draw mode.

Polylines
  1. Create Polyline markup

  2. Click the Polyline icon to enable Draw mode. The icon fill changes to pale blue, and the mouse cursor changes style .
  3. Click to set the polyline start position. Move the cursor and click again to set next the vertex or double-click to terminate the arrow (set end point).

  4. To auto close the polyline either click the floating Open/Close icon , or set Is Closed in the items Properties panel.

  5. To complete the polyline draw action either double-click when setting the last vertex or click the Complete Polyline icon .

  6. To cancel the draw action click the Cancel Polyline icon..

Edit markup properties

  1. Enter Selection mode.

  2. Adjust the markup properties in the Properties panel to the right of the Scene.

Edit markup location

  1. Set the Polyline Markup icon to Edit mode (grey background).

  2. Click on a polyline to select it (yellow outline).

  3. Hover over the black dot at any vertex; when it changes colour click and drag to edit its position.

  4. Double-click along a line to add or remove vertices.

Markup context menu

  1. Enter Draw mode.

  2. Right-click to open the radial menu.

  3. Click the red cross to exit from Draw mode.

Markup Properties

Notes Description
General\Text The content of the note markup.
General\Shape Style The shape and colour of the note outline. Click the ellipsis button to set the outline transparency.
General\Background Colour The colour of the markup background. Click the ellipsis button to see the markup transparency.
General\Overlay Enable to have the markup draw as an overlay (draped over the topographic surface).
Font\Font The text font type and size settings.
Font\Style The text style settings. Click the ellipsis button to set the text transparency.
Font\Alignment The position of the textbox alignment node.
Lines\Border Switch to enable the textbox border and set the border width.
Lines\Arrows Switch to toggle arrows and set the arrow line width.
Lines\Arrowhead Switch to enable arrow head and dropdown to set the arrowhead type.
Geometry\Position The coordinate position of the alignment node.
Geometry\Angle The angle (degrees) counter-clockwise of the textbox around the alignment node.
Arrows\X X coordinate of the arrow heads.
Arrows\Y Y coordinate of the arrow heads.
Arrows\Z Z coordinate of the arrow heads.
Arrows Markup Description
Arrow Shaft\Overlay Enable to have the markup draw as an overlay (draped over the topographic surface).
Arrow Shaft\Colour The colour of the arrow. Click the ellipsis button to set the markup transparency.
Arrow Shaft\Style Set the line style and width.
Arrow Heads\On First Point Switch to enable an arrow head at the arrow start. Once enabled, the style and width can be set.
Arrow Heads\On Last Point Switch to enable an arrow head at the arrow end. Once enabled, the style and width can be set.
Geometry\RL Locks the vertex Z value to the entered RL elevation.
Geometry\Absolute The absolute coordinates of the vertex.
Geometry\Relative The coordinates of the vertex relative to the previous vertex.
Geometry\Distance,Bearing,Elevation The relative distance, bearing and elevation of the vertex from the previous vertex.
Geometry\Set Point, Add Point

In Edit mode - Button to apply the position transformation defined in the Geometry fields to the selected vertex. The coordinates of the vertex in the point grid will update to new values.

In Draw mode - Button to add a vertex at the position defined in the Geometry fields. A new row will be added to the vertex grid.

Geometry\X

X coordinate of the selected/added vertex.

Geometry\Y Y coordinate of the selected/added vertex.
Geometry\Z Z coordinate of the selected/added vertex.
Polyline Markup Description
Polyline\Overlay Enable to have the markup draw as an overlay (draped over the topographic surface).
Polyline\Is Closed The colour of the arrow. Click the ellipsis button to set the markup transparency, and the shape and colour of the note outline. Click the ellipsis button to set the outline transparency. Enables or disables any cutting planes in the scene. This is the legend to use for the blocks.
Polyline\Colour The colour of the markup background. Set the line style and width. Click the ellipsis button to set the markup transparency. An expression that returns true or false based on properties of the blocks; blocks that return true will be visible.

When Cutting Planes are enabled, clicking this icon will allow the cursor to create cutting planes when click-dragging in the scene. The icon changes to a grey background when it is active.

Polyline\Style Switch to enable an arrow head at the arrow start. Once enabled the style and width can be set. Enable to have the markup draw as an overlay (draped over the topographic surface). The count of blocks that return true from the Expression.

Toggle visibility of the cutting planes. Cutting planes appear as grey semi-transparent planes in the scene.

Click-drag on the visible plane to move the cutting plane perpendicular to its orientation.

Fill/Colour

Switch to enable an arrow head at the arrow end. Once enabled the style and width can be set. Removes all cutting planes from the scene.

The text font type and size settings. Option to exclude blocks from outside pit limits.

Geometry\RL Locks the vertex Z value to the entered RL elevation.
Geometry\Absolute The absolute coordinates of the vertex.
Geometry\Relative The coordinates of the vertex relative to the previous vertex.
Geometry\Distance/Bearing/Elevation The relative distance, bearing and elevation of the vertex from the previous vertex.
Geometry\Set Point

In Edit mode - Button to apply the position transformation defined in the Geometry fields to the selected vertex. The coordinates of the vertex in the point grid will update to new values.

In Draw mode - Button to add a vertex at the position defined in the Geometry fields. A new row will be added to the vertex grid.

Geometry\X

X coordinate of the selected/added vertex.

Geometry\Y Y coordinate of the selected/added vertex.
Geometry\Z Z coordinate of the selected/added vertex.