Pits

A pit is the source of material to be mined in XECUTE. Each pit represents a spatially defined area in the mine and is linked to activity areas that contribute to its totals. Configuring pits correctly is essential because they determine which materials can enter the scheduling process and how those materials flow to other nodes in the material flow diagram.

Properties

General

Name

The display name of the pit as it appears throughout the site.

Pit names don’t accept the following special characters: " < > | : * ? \ / ' or control characters (\t, \n…). However, @ and are usable.

Spatial Domain

The spatial domain that the pit belongs to.

By default, pits use the system’s Default Domain, but you can assign a custom domain if the site has multiple spatial regions. This ensures correct alignment with topography, block models, and haulage routes.

Enabled Materials

Select the materials that can flow out of the pit.

When a resource performs a mining activity on an activity area within the pit, only the selected materials within the activity will be moved to the outgoing location. If a material isn’t enabled for any outgoing location – it isn’t mined at all.

If you change enabled materials, XECUTE automatically re-reserves all activity areas in that pit.

Default Material

During the process of mapping block model blocks to materials, some blocks may not be assigned to any material – due to rules that can’t be satisfied.

If a pit has activity areas that intersect block model blocks without satisfactory material mappings, those blocks will inherit a default material.

This properties specifies the default material.

Mining Level Group

Select the mining level group that applies to the pit. Mining levels divide the site into vertical elevations (benches), controlling the vertical sequence of mining.

If no mining level is defined, a default group—using elevations with increments of 10 site units between them—is used. If you need to define a mining level group, click the ellipsis to open the mining levels editor.